Down-thrusting allows you to continuously do damage by pogo-ing with your sword out on top of enemies' heads, where many cannot hit you. ![]() It also allows the Knight to down-thrust, which is incredibly helpful for dealing damage with little risk to self. This allows you to sword dance, or shift back and forth as you attack, which though subtle can actually be quite helpful for managing hordes and avoiding damage. I can really only tell you what my experience is, but I find that it is usually quite helpful to put at least one affinity point towards swordsmanship. So what are some strategies for picking affinities well? ![]() Now, part of the reason that there are affinity trees is to make up for the weaknesses of each class, and the Knight is no different. ![]() Funnelling is helpful particularly for dealing with Bats and Slimes, which have a tendency of coming at you from above. Funnel enemies so that they are easier to manage, ex., However, as a knight the difficulty comes in that the buffer only works in one direction. Now, your sword is a valuable asset not only is it your weapon, but when attacking enemies that are coming towards you, it pushes them back, acting as a buffer for you. What this means is tackling the game in a careful, calculating way don't rush into new areas, even if you are a knight. Regeneration potions are almost always in short supply, so getting back any health lost is usually unlikely. There is one single rule for survival in Vagante, which though simple sounding basically sets the stage for getting far in the game: DON'T GET HIT, DON'T LOSE HEALTH. This means that getting sneaked up on or teamed up on can be deadly for a knight. Thus, enemies are a very real danger if they are above, below, or behind you: Knights can only strike in a stabbing motion directly in front of them. Another potential flaw is that swords (the weapon he/she starts with) are somewhat slower than other weapons, such as daggers or clubs.įirst and foremost, it is important to realize where Knights are capable of doing damage when you first start, and where they are not. The largest single issue with the Knight is that you don't really have any ranged capability, so you have to let enemies get uncomfortably close to you. Knights also start out with more hitpoints (100) than other classes. Defense allows you to block with a shield, allows you to counter, and increases defense buffs. Holy covers a variety of things, such as avoiding fall damage, resurrecting (for a price), or shooting beams out of your sword. Swordsmanship points generally give you new sword techniques and improve damage dealt. The Knight has access to three affinity perk trees: Swordsmanship, Holy, and Defense. Here are some VERY basic tips for surviving with the Knight. Moreover, the Knight doesn't have some of the ranged advantages of the Rogue and the Mage, so he can be difficult to be effective. ![]() That being said, this is still Vagante this game will kick your butt, even if you do have more HP. Knights start out with higher HP and their affinities have to do largely with defense and melee combat, so they generally used for soaking up damage. The Knight is one of the first 3 classes you start out with in Vagante, and is notable for being the "tank" character.
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